#GAME NAME: Shin Megami Tensei: Devil Survivor

#BLOCK NAME:	Fusion messages
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$C9253C
#POINTER TABLE STOP:	$C926D8
#POINTER SIZE:		$02
#POINTER SPACE:		$00
#ATLAS PTRS:		No
#BASE POINTER:		$C92478			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	Fusion messages pt2
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$C926DC
#POINTER TABLE STOP:	$C92714
#POINTER SIZE:		$02
#POINTER SPACE:		$00
#ATLAS PTRS:		No
#BASE POINTER:		$C92478			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK

#BLOCK NAME:	Fusion messages pt3
#TYPE:			NORMAL
#METHOD:		POINTER_RELATIVE
#POINTER ENDIAN:	LITTLE
#POINTER TABLE START:	$C9273C
#POINTER TABLE STOP:	$C92744
#POINTER SIZE:		$02
#POINTER SPACE:		$00
#ATLAS PTRS:		No
#BASE POINTER:		$C92478			//add to each pointer to get
#TABLE:			tables/DeSu.tbl		//the string address
#COMMENTS:		No
#END BLOCK